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Its literal translation is "not our ancestors," as opposed to Aedra - "our ancestors." This harks back to their refusal to take part in the creation of Mundus, and as a result are not part of the Ehlnofey, the ancestors of men and mer. 5.2.2 The Anticipations and the House of Troubles.The protean Daedra, for whom the rules do not apply, can only be banished. Daedra, who cannot create, have the power to change.Īs part of the divine contract of creation, the Aedra can be killed. Daedra represent change.Īedra created the mortal world and are bound to the Earth Bones. "Daedra" means, roughly, "not our ancestors." This distinction was crucial to the Dunmer, whose fundamental split in ideology is represented in their mythical genealogy.Īedra are associated with stasis. "Aedra" is usually translated as "ancestor," which is as close as Cyrodilic can come to this Elven concept. Azura is a Daedra both in Skyrim and Morrowind. "Aedra" and "Daedra" are not relative terms. They are often used interchangeably due to the arrogance and ignorance of the said user.
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The designations of Gods, Demons, Aedra, and Daedra, are universally confusing to the layman. The Winking Skeever, Solitude, on a bookshelf in a room on the second floor.Thalmor Headquarters, on a bookshelf near the entrance.
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